Castle Siege Strategy Guide for Lineage 2
Castle sieges are the ultimate expression of clan PvP in Lineage 2. Nothing in the game compares to the epic scale of a castle siege β hundreds of players, tactical maneuvering, and organized chaos. Whether you're attacking or defending, this guide will give you the strategic foundation to win.
Siege Mechanics Fundamentals
Sieges run on a schedule (typically biweekly on official servers, varies on private). Core mechanics:
- Attackers: register in advance, objective is to destroy the Mercenary Captain NPC inside and establish control of the Throne.
- Defenders: the castle-owning clan and allies protect key control points.
- Siege Golems: powerful mechanical guardians stationed at the castle gates.
- Gates: multiple layers, each must be breached in sequence.
- Siege duration: 2 hours. The castle goes to whoever controls the Throne when time expires.
Attack Strategy
Phase 1: Breaking the Gates
The first objective for attackers is destroying the outer gates. Primary methods:
- Siege Hammer β purpose-built item for gate destruction, deals massive damage to gates. Any class can use it, but must be purchased in advance from Castle Manager NPC.
- Ranged magic and arrows provide supplemental damage, especially effective during defender distraction.
- Warlord with Polearm: AoE attacks can contribute gate damage, though slowly.
Tactical tip: split your raid. While one group hammers the gates, another maintains a perimeter and prevents defenders from concentrating their counterattack on the gate team.
Phase 2: Capturing the Castle
Once through the gates, the main assault group pushes toward the Inner Chamber and Throne:
- Don't let defenders regroup β sustained pressure is more important than caution.
- Assign a dedicated protection squad for those capturing the control point.
- Controlling the Mercenary Captain room opens additional tactical options.
Defense Strategy
Pre-Siege Preparation
Good defense begins days before the siege:
- Hire Mercenary NPCs: castle ownership allows hiring NPC mercenaries for additional defense. Fill every slot.
- Place Flame Towers and Hanging Ballistas on the walls β they deal continuous AoE damage to attacking forces.
- Upgrade gate HP using Clan Gate repair resources before the siege begins.
In-Siege Tactics
- Gate hold position: concentrate the majority of forces at the first gate. If attackers can't breach it, the castle is yours.
- Elevated positions: archers and mages on the walls have height and range advantages β use this relentlessly.
- Flanking counterattacks: when attackers stall at the gate, strike from side exits to disrupt their formation.
Key Classes for Siege
| Role | Best Classes | Siege Function |
|---|---|---|
| Frontline DPS | Gladiator, Warlord | AoE clearing of clusters, point holding |
| Mage DPS | SpellHowler, Necromancer | Long-range group annihilation, debuffs |
| Support | Bishop, Prophet, Warcryer | Buffs, healing, Noblesse Blessing coordination |
| Control | Overlord, Warlock | Mass debuffs, Clan Buffs, pet distraction |
| Recon/Harassment | Treasure Hunter, Phantom Ranger | Scouting, archer harassment |
Party Composition for Siege
An ideal 27-player raid (3 parties of 9) for siege participation:
- Party 1 β Strike Force: 2x Gladiator, 1x Warlord, 1x SpellHowler, 1x Dark Avenger (tank/DPS hybrid), 1x Bishop, 1x Prophet, 1x Warcryer, 1x Overlord
- Party 2 β Magic Corps: 3x SpellHowler/Necromancer, 2x Sorcerer, 1x Bishop, 1x Prophet, 1x Overlord, 1x Warlock
- Party 3 β Support and Archers: 3x Hawkeye/Ranger, 1x Bishop, 1x Prophet, 1x Warcryer, 1x Bladedancer, 1x Swordsinger, 1x utility class
Golem and Siege Structure Mechanics
Siege Golems at the gates automatically attack all attacking forces. For efficient destruction: concentrate ranged DPS (nukers and archers) on the Golem while melee handles the human defenders. Don't waste tank-class survivability on the Golem β their value is in live PvP engagement.
Enemy Flame Towers and Hanging Ballistas deal AoE damage continuously. Prioritize destroying these structures immediately after breaching each gate β they shred your concentrated forces quickly.
Timing and Organization
- Assemble 30 minutes before siege β unbuffed latecomers are liabilities in the opening engagement.
- Designate a raid leader with a clear tactical plan. Voice communication (Discord) is non-negotiable for coordinated sieges.
- Follow system: most organized raids use leader-follow movement for synchronized positioning.
- Retreat signals: know when to fall back and regroup rather than dying in a losing position β disciplined retreat preserves fighting strength for the next push.
Final Thoughts
Siege victory is organization plus preparation. The strongest raw raid doesn't always win β the best-organized one does. Invest in coordination, assign clear roles to every clan member, and the castle will be yours.